We have these two modes so that once you get more comfortable with the game you can turn the tooltips in tooltips into an opt in mode with the action lock for when you come across something you want to see instead of it being more present trying to aid you. These modes determine what causes the Tooltips in Tooltips to lock in place and stay, either a timer which is configured in the settings menu or by clicking in the middle mouse button to manually lock them in place. There are two different modes for Tooltips in Tooltips, timer lock and action lock with the former being the default. We are going to go down the guided tutorial otherwise this dev diary would lose quite the chunk of content! The first thing that will confront you when you open up and choose where to play is an option of if you want to start the guided tutorial or just dive in on your own. I’d like to quickly give a big shout out to our wonderful User Research team who has done lots of play tests with players of various experience levels in strategy games and given us lots of great feedback, all which has been invaluable in ensuring the various features of this dev diary can help to guide a new player who is unsure of what to do whilst also letting an expert to blaze through with doing what they want.Ī lot of work has been put in to make the interfaces clearer and display relevant information to you so let's dive right in and explore it in the way that most of you probably will, when you first launch the game! This is something we very much want to avoid for CK3 for obvious reasons, the strategy and challenge of the game should come from mastering its systems not finding which button you need to click or which number you need to tooltip… I know when I started playing CK2 that I very quickly had to stop and go watch many hours of tutorials online because the UI was hard to use and buried relevant info without ever giving you an inkling of where to look. But I think we can all be honest here together and admit something, it had a UI with what one might describe as questionable usability. I started out as a modder on CK2 and then a couple of years ago started working as a Content Designer in house at Paradox, before moving into the Programming role where I’ve been for the past year and a half.Īs with the whole team I am of course very excited to be finally able to talk about the game after all our secrecy, so without further ado let us discuss the wonder of making pixels appear on the screen and convey useful information!ĬK2 is one of my favourite games, even before I started working here, and I’ve sunk thousands of hours into modding and playing it. I’m Matthew, one of the Programmers on CK3, some of you might have seen me around the Discord server or on the forums from when I was on CK2. Hello everyone and welcome to the 16th CK3 Dev Diary!
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